Real Time Artist (Mid Weight)

  • Location:

    London

  • Sector:

    Product & Digital

  • Job type:

    Permanent

  • Salary:

    £40000.00 - £50000.00 per annum + Company Benefits

  • Contact:

    Sophia Broad

  • Job ref:

    BBBH36402

Adrem are currently supporting a cutting-edge London based design studio with their brand-new opening for a Real-Time Artist (mid weight).

This is an exceptional opportunity for a skilled Artist to join a leading business during their rapid growth within Digital Services.


The successful Artist will collaborate with a team of 3D specialists as well as trusted to be a proactive self-starter who has an innate sense of detail.


On a day-to-day basis you will be involved in:

  • Owning all aspects of the animation pipeline, from iteration to implementation in engine.
  • Creating key-framed animations in Maya or 3D Max for integration into Unreal engine.
  • Creating cinematic animations.
  • Rig or fix rigs to make them usable and performant.
  • Participating in regular animation critiques - you will be expected to give and receive constructive feedback from the rest of the team.
  • Implementing animations assets into the game engine and iterate as appropriate.
  • Collaborating with other animators and programmers to establish, test and refine the animation.


As Mid Weight Real-Time Artist, you will hold:

  • 2+ years' experience (preferred) within the industry.
  • Experience managing multiple projects and clients at one time.
  • Demonstrable real-time portfolio.
  • Expert with character and prop rigging/skinning/setup.
  • Experience with runtime animation systems.
  • Expert knowledge of Maya, C4D or Unreal Engine.
  • A strong creative and technical problem-solving skills.
  • Ability to communicate and collaborate across multiple design disciplines.


If you are looking for a new challenge with no restraints on your creativity, please send your CV and portfolio